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  Topic: Magnum Break!!
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jogradz1225



Joined: 17 Aug 2010
Posts: 308
Location: Knowing is half the Battle...

Post  Post subject: Magnum Break!! Reply with quote

Magnum Break!! Breaks Attack sequence... the description is not true.



Does not break attack sequence it says...
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Mon Sep 06, 2010 11:47 am
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naota



Joined: 10 Dec 2008
Posts: 544
Location: Mauk GA.

Post  Post subject: Reply with quote

your on top of this stuff!
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Ryuken
Mon Sep 06, 2010 3:39 pm
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dragonbug



Joined: 24 Jul 2009
Posts: 1236
Location: everywhere and nowhere

Post  Post subject: Reply with quote

are you referring to the cast delay that happens after the use?
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Mon Sep 06, 2010 9:10 pm
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

Post  Post subject: Reply with quote

This guy is good. It doesn't delay standard attack sequence though. It only delays skills.

Pretty sure anyway.
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Mon Sep 06, 2010 11:41 pm
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Monochrome



Joined: 29 May 2010
Posts: 821

Post  Post subject: Reply with quote

You can keep attacking. You just have to click again, because it, like all other physical skills, requires you stop doing what you're doing to preform it.

There is nothing wrong with the description.

Tested by me.
Tue Sep 07, 2010 2:16 am
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Xzerostu



Joined: 26 Jun 2008
Posts: 386
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Post  Post subject: Reply with quote

the only way around this for skills is kiels, and bragi combined. Even then its not complete.
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Tue Sep 07, 2010 5:49 am
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jogradz1225



Joined: 17 Aug 2010
Posts: 308
Location: Knowing is half the Battle...

Post  Post subject: Reply with quote

doesn't the skill desc imply that after casting, your attacks get through without clicking the monster again, just like taekwon combos. shouldn't it? it doesn't require you to target a monster anymore, it just casts. and the delay is like .5 secs, yes it continues to attack when you click it. but there's a .5 sec delay that you get a fight stance.
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Tue Sep 07, 2010 9:21 am
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Skye
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Joined: 11 Mar 2008
Posts: 777
Location: Funkytown

Post  Post subject: Reply with quote

The Magnum Break skill has acted in this manner since it was first introduced. It has not been modified, updated, or changed in any way, shape, or form. When it was first created, there was discussion on how to improve it. Now that it is an established skill that many, many players use and are pleased with, it's set.

It behaves in the exact manner that it should and always has, regardless of how we feel it should or how we perceive the description in our minds.

There's nothing to change here.
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Tue Sep 07, 2010 11:52 am
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